The annual High Performance Graphics conference (HPG’17) is kicking off today in LA with a very promising line-up of papers. A side effect of the continued VR hype is an increased interest in ray tracing methods motivated by adaptive rendering algorithms. In addition, production rendering has seen wide-spread adoption of ray tracing. So these are good times for ray tracing research and HPG offers two papers focused on accelerated ray traversal methods, one targeted at the GPU by Nvidia, and one targeted at the CPU by myself. You can read my contribution here, and after that keep on reading this blog post which describes some further optimizations of the algorithm (named WiVe) introduced in the paper.

UNDER CONSTRUCTION…check back later!

Schematics of the enhanced Wive single ray traversal algorithm for multi-branch BVHs.